Here and there, standing on the narrow edge between civilization and the hungry dark, stand a few bastions of justice and law. Restwell Keep, so named by its current inhabitants, is one such edifice. Founded ages ago by a long forgotten lord, Restwell has kept a sentinel’s post over the Chaos Scar for time out of mind. It has served as a hobgoblin warlord’s fortress, a bandit gang’s hideout, and now as an outpost of civilization in a monster-infested wilderness.
The keep’s first known inhabitant was a hobgoblin king known as Grim Eye for the few carvings of his scowling, angry visage found here and there in bas relief carvings above some doorways in the keep. His true name and the stories of his deeds are lost to antiquity. Yet, the keep’s craftsmanship is obviously of dwarf manufacture. Most folk believe that Grim Eye enslaved the dwarves, but a few believe that free dwarves originally built and used the keep. That fact—that dwarves built Restwell Keep—is now unquestioned. No other race could build a stone edifice that could last as long. Aside from wooden structures inside the keep, nearly every stone structure remains from the original construction. The dwarves’ talent for stonework is also plainly evident in the secret doors found in some chambers. Detectable only by an expert dungeon explorer, secret chambers and passageways may exist beneath the keep that have yet to be uncovered.
1. Main Gate
Two 30-foot-tall towers flank the 20-foot-tall gatehouse that watches over the keep’s entrance. A
drawbridge, usually raised, spans the 40-foot-deep crevasse that surrounds the keep and leads into the gatehouse and the keep beyond. A host of daunting obstacles greets anything that attempts to storm the gate. Guards armed with bows and crossbows watch the entrance from the towers above, a portcullis provides an additional barrier against intruders, and arrow slits in the gatehouse allow the guards to fire at creatures that make it past the drawbridge